MODERN GUILT: THE EXPERIENCE
Album packaging, installation
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How does one translate 2D graphics into a 3D experience? What is the story or experience of this event? Ultimately, how do I present such an experience from an audience's perspective?
Modern Guilt: The Experience is a hypothetical, immersive album launch event for the promotion of Beck’s album, Modern Guilt. Designed to accommodate a small group of audience, visitors can immerse themselves in the geodesic dome structure, surrounded by projections that directly respond to the live performance in real time.
Modern Guilt: The Experience is a hypothetical, immersive album launch event for the promotion of Beck’s album, Modern Guilt. Designed to accommodate a small group of audience, visitors can immerse themselves in the geodesic dome structure, surrounded by projections that directly respond to the live performance in real time.
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My challenge was to translate the two-dimensional album cover and poster designs into a three-dimensional experience.
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The interior graphics will respond to the live performance’s amplitude, rhythm, etc. in real time. This is what it looks like from a seated audience’s perspective.
Track 3: Chemtrails
Using MadMapper’s built-in function, the projected video (created with After Effects) is manipulated by the amplitude of the song.
Using MadMapper’s built-in function, the projected video (created with After Effects) is manipulated by the amplitude of the song.
Track 4: Modern Guilt
I used TouchOSC to prototype the sequence of how the visuals will show up. It is similar to using a music production launch pad.
I used TouchOSC to prototype the sequence of how the visuals will show up. It is similar to using a music production launch pad.
Process
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